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149 articles · 5 sources available

BoardGameGeek

Designer Diary - Greylune

by William Attia More than 20 years after it was released, Caylus is probably the game of mine which people are most likely to have heard about or played, but several years later, Ystari Games published another game of mine – one of the last games they would release – Spyrium . Although it has never

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Boardgames Chronicle

Festung Cherbourg 1944 – Game Overview

Festung Cherbourg 1944 is published by the Polish wargame publisher Strategemata and designed by Adam Niechwiej. It covers the siege of Cherbourg during the Normandy campaign, when the Allies, already pushing inland, still had to take this huge port – it would shorten their logistical paths consider

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Board Game Quest

Enchanted Ivy Review

There are some wild hotels in the world. Igloo hotels, castles, caves, and treehouses are just the start. Compared to the hotel room that used to be a crane (still works, you can move the crane to change your view) or a renovated giant wine barrel, a treehouse starts to feel downright boring. How ab

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Board Game Quest

Honeypot Review

If you threw the bluffing game Sheriff of Nottingham into a pot with Sushi Go! and stirred them around, you’d get Honeypot—a set collection game with a bit of push-your-luck bluffing. Honeypot was not a game I would have picked up on its own, but because my family is already familiar with those mech

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BoardGameGeek

Battlestar Galactica was Spooky to the Unseen Mind

by Steph Hodge [imageid=354500 medium rep]▪️ The moment everyone has been waiting for... The announcement of a reprinted Battlestar Galactica: The Board Game announced by Ghost Galaxy . In partnership with Universal and Fantasy Flight Games , Ghost Galaxy is set to publish a new version and will hit

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Boardgames Chronicle

Tabletop Junkie Partnership – Interview with Joe

Today I have some great news to share: The Boardgames Chronicle is becoming an official review partner of Tabletop Junkie – a community-driven, peer-to-peer marketplace for buying and selling used board games, with no fees. From now on, my reviews will appear automatically on every current and futur

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Board Game Quest

Scales of Fate Review

I despise the word “impossible” in the two-player board game design space. It’s “impossible” to make an 18xx game at two players. It’s “impossible” to make an area control game with two players. It’s “impossible” to make a hidden roles game with two players. When a designer or design team aims to ta

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